“Do something productive. Support society. Work hard. These are the things people expect from everyone. If you don’t fit in, you aren’t useful. And if you aren’t useful, you’re trash. But there are exceptions to every rule, I say. We’re misfits—the living embodiment of exceptions. Without us, the universe would be a pretty boring place.”
Elite Paths Vol. VIII: Venturers is a supplement for equinox, number eight in a series of expansions designed to present your characters with more options for advancement and even greater power, featuring new abilities and more background information for your games.
This article is the playtest version of the Venturer Elite Paths supplement, offering new material for your equinox game: the Changer, the Skimmer, and the Glitcher. Designed to present your characters with more options for advancement and even greater power, this file features new abilities, new Path options, as well as a variety of syndicates and other shady organizations. The file also includes a new illustration funded by our generous Patrons!
DriveThruRPG has adjusted the print costs for print on demand books, and we’re happy about being able to lower the pricing for several of our PoD-titles. Especially premium prints became cheaper. Check it out!
“Yes, the Fleet is huge and has millions of vessels and men at their disposal. They control the Earth Belt, regulate and inspect the trade traffic, and have put up a sizable blockade at Pranatur (which isn’t even a topic in the media). The shape of their Marauders is known even to children in the member systems, and their service is the most important one in the entire Consortium. Yet the Fleet Admiralty is much less known—some people don’t even know they have one, as Gateway’s Defensive Council has the most presence in all news streams—and you never get to read stories from the crews manning their ships. All that’s available is neatly sanitized by official news services, and if you research Fleet action for independent reports, you’re destined to end up in real trouble (believe me; three years in the mines of Xak taught me that). So, let’s skip the official material and read something worth your while—a story that is not directly about the Fleet, but connected to it in many ways.”—Brela von Gwenn, Twilight Archives
The last chapter of our Gateway Station and the Protectorate sourcebook covers the Fleet. However, if you are looking for statistics and numbers of the proud vessels serving the Earth Belt or reports and diaries of the brave officers manning these mighty ships, you’ll be disappointed. Such files are worthless, because the Fleet redacted them. They contain no tangible information because the Fleet doesn’t want you to know. Instead, follow the footsteps of Wil Heijanan to the other side of Sol. His diaries and research into the Great Netherwar will paint a much clearer picture.
“There are as many ways to make war as there are reasons to do so. What we know for certain is that there are some soldiers that are simply more proficient in their craft, more perfect in their ability to execute, than others. We reward such exemplars with medals and laurels and special commendations, but for most, those things are secondary. The perfection of being the best, of surviving while destroying, is an undeniable drug.”
—Protector General Advin Burain, Defensive Council
Elite Paths Vol. VII: Soldiers is a supplement for equinox, number seven in a series of expansions designed to present your characters with more options for advancement and even greater power, featuring new abilities and more background information for your games.
This article is the playtest version of the Soldiers Elite Paths supplement, offering new material for your equinox game: the Belt Hunter, the Primal Warrior, and the Shanrazi Warlord. Designed to present your characters with more options for advancement and even greater power, this file features new abilities, new gear, new Path options, and additional background information for your games.
The file also includes a new illustration funded by our generous Patrons!
Jeremiah and Carsten are writing away on the last two chapters of the Gateway Station and the Protectorate series, The Government and The Fleet. To keep up with the higher-than-expected pagecount, we needed to adapt the release schedule a bit to make room for proper editing and another entry of the Elite Paths series – Elite Paths: Soldiers will come to you in February.
To make up for the wait, we have added a freebie for all our Patrons: the Guide to the Earth Belt chapter from the upcoming Pirate’s Guide sourcebook, which includes a map of the Sol System. Enjoy!
Our Vagrant Workshop web presence has been improved to become more organized and modern. One of the better features is that it runs under the same roof as our german label, Pro Indie – the language switcher on the top right of the page allows you to go back and forth at any time. Our Shop has been reworked as well, although that one is mostly targeted at EU customers.
In the meantime, we published a new entry of the Elite Path series on Patreon – this one featuring the Merchant Path. Due to the website outage, we are lagging behind on the layout, so fixing that will be our next priority. For our german-speaking customers, we have released the digital version of the Equinox Gamemaster Screen (link switches to german!). Check the status of our active projects on the Our Games (those interested might find it useful to switch the langauge on this one).
A few articles have been lost along the way, but we’ll dig them up from the bowels of our database. As usual, we’ll keep you up-to-date on everything going on in the ‘Shop on our News page.
That said, come on in!